using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Week1.player;
using Week1.world;
using Week1.world.behavior;

namespace Week1.world.behavior
{
    //TODO: complete path debug
    public class DebugBehaviorPath : DrawPrimitive
    {
        public DebugBehaviorPath(Game game, Camera camera)
            : base(game, camera, 200, PrimitiveType.LineList)
        {
        }

        public override void Initialize()
        {
            base.Initialize();
        }

        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
        }
    }
}
